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Please throw a diamond, comment and subscribe. This build is currently a work in progress build on. So, Melkor could produce poisonous clouds and vapours, as indeed he sent against the Noldor in Mithrim during the first days after their Return. The peaks of Thangorodrim were hollow, and from them channels and chimneys ran down to the deepest pits of Angband. Its main features above ground were the three peaks of the Thangorodrim, mighty towers of ash and slag raised above Angband's gates. Like its prototype, Utumno, it had many hidden underground chambers and vaults far beneath the earth.
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It was finally destroyed by the forces of the Valar at the end of the First Age, In the War of Wrath.Īngband was primarily an underground fortress, at least after its initial destruction by the Valar in the Years of the Trees. Utumno was destroyed by the Valar, and Melkor imprisoned in Valinor for three ages, but on his return to Middle-earth, he took Angband as the seat of his power, and raised the towers of Thangorodrim above its gates.Īngband was besieged by the Noldor during the early part of the First Age, but the Siege of Angband was broken at the Dagor Bragollach. I still need to build slightly taller ones behind the current range and continue working on the caverns beneath Angband.Angband was a mighty fortified citadel originally constructed by Melkor in the earliest days of the world as an outlying fortress to his northern stronghold of Utumno deep inside (and underneath) the Iron Mountains. You play an adventurer seeking riches, fighting monsters, and preparing for a final battle with Morgoth, the Lord of Darkness. Worked on the mountain range and got the first layer of mountains done. Angband is a free, single-player dungeon exploration game. I also have to complete the caverns beneath the fortress and detail within the fortress rooms. Because they will be some distance away, it shouldn't be too hard to force their intimidation through exaggerated perspective, but I won't be sure until I try. Because of the height limit, it's very difficult create mountains that rival the size of the tower itself, although I'll continue attempting to get as close as possible. The mountain range I imagine in the background has given me the most trouble. This particular one is roughly modeled afte r Barad-d ûr and Cirith Ungol after its corruption. The four spires, the barren wasteland, the caverns, and the volcano in the background are some of the only tangible descriptions we get in the book, so I attempted to model this after other architecture of Middle-Earth.
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While it is certainly not perfectly consistent (all the bad guys are still alive all the good guys are dead, or at least have lost their best equipment. It was difficult to carefully read and replicate the minimal descriptions in the book, but it allowed me a bit of creativity. FAangband's principal focus as a variant is to immerse the player in the world of Tolkien's Silmarillion late in the First Age. Mount Gundabad then became a sacred place to the Dwarves. Dwarves of Durin's Folk, including Durin the Deathless, oldest of the Fathers of the Dwarves, awoke at Mount Gundabad shortly after the Awakening of the Elves in the Years of the Trees. Since there are no official visual representations, this presented both a challenge and great opportunity. Mount Gundabad was an Orc mountain-stronghold situated at the northern end of the Misty Mountains, located to the east of the ancient realm of Angmar. This is my envisioning of the fortress Angband from the Silmarillion.
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